
I've been making a lot of small tweaks to the game of late. My primary objective is to be ready for the project presentation which is coming alarmingly soon. After that I need to have an open demo at the school's Tech@Work event. The most noticable changes to the game are the addition of a semi-working server selection screen, and a lobby screen. These aren't all that interesting to talk about but they produced a spectacular number of bugs during development.
The other feature in the game is the menu background. Very minor when compared with stuff I talked about earlier but it has an amazing effect on how complete the game feels. All I did was randomly spawn objects (that look exactly the same as the ships but without all of the movement code) and have them move toward and past the camera.

Much better than plain old CornflowerBlue eh?
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