I haven't decided how much I'll talk about this one but it is fun. For our Game Development course in my program (Software Engineering at Conestoga College) we have to make a clone of Battlezone using XNA.
The prof has given a decent amount of leeway in the project to have some fun with it. So, finally I have a chance to try out a physics engine without trying to shoehorn it into a partially completed project.
I'll probably just update in shorter posts like this one for Battlezone (for now titled AAAAAA Zone due to a naming theme I've been using for the other projects in the Gamedev course)
Cheers!
Friday, March 5, 2010
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